Still refers to a model, but that model's parent is nil and it has beenĭestroyed. StarterPack into a player's Backpack or PlayerGuiĪre often run before the old Character model is deleted. Note: LocalScripts that are cloned from StarterGui or Avoid using Instance:GetPropert圜hangedSignal() Player.CharacterRemoving event to detect when the character isĪbout to despawn. Player's character properly loads, and the Use the Player.CharacterAdded event to detect when a Initially, this property is nil then set when the player's character first Players.CharacterAutoLoads is true, but can be manually loaded Local Target: Vector3 = Head.The Character property contains a reference to a Model containingĪ Humanoid, body parts, scripts and other objects required for Local Distance: number = 3 - Look 3 studs in the direction of the `Head` Local Direction: Vector3 = Head.LookVector So based on the above, you can do this: local Head: BasePart = So if we want to find the position the character is looking at, we need to multiply this LookVector by a number which will denote the number of studs in the direction of the character we want to look and then add it with the position of the Head. But there is a slight issue, you see- LookVector is not a positional vector but rather a directional vector, as such it will have a Magnitude (length) of 1. And voila you got the direction where the character is facing. To do this, we can reference the character Head and then get the LookVector property of its CFrame. ( since we can't get the CFrame of a model). Now if you wanna find the where the character is looking, we could check the direction the character's Head is facing by utilizing its CFrame. So in ROBLOX, all BaseParts have a property named CFrame which represents the Position and Orientation of that BasePart.
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